4.2.12

Ideas

Posting ideas where someone may have the chance to comment on them.
-I've been working with a map from the last dungeon magazine basically making it my own. I have different areas filled with some of atleast my favorite things... which I guess might not be the best thing. Creating a world that I want to play in without really the chance anyone else wants to play there. Though really... they will.
I am running it in Pathfinder.

I wanted to start off with general races and ideas.
Humans are bleh widely different and stretched out, the main stretch over two continents which used to be one before the disaster the shattered the center area housing the emperors palace into bits leaving only a grouping of islands. So mostly what is left is free cities/new kingdoms of only a few cities each.

Elves are pretty alien and mysterious. The younger elves who travel the world seem to differ as widely as humans... but after so long they return to their forests where they live out their immortal life... I think it's very dangerous for an non-elf to enter these lands unwelcome even half-elves have trouble. Also also... also... I think elves find things futile and eventually become hostile to all outsiders... and eventual evolve into full fey/woodland things... like dryads or treants.

Dwarves are greedy selfish and proud... also slightly communist when it comes to other peoples land and things...   Troll Hunters from warhammer fantasy exist here. so does the book of grudges. One major bit of history from the dwarves.. they once strayed far finding a mountain with rich deposits.. enslaved the gnomes whom were born there, and when they reached the otherside of the mountain started to reap the forest there... over a hundred years later not a single dwarf remained on that land. The elves had not taken it lightly.

Gnomes... born to their mountain they played and danced some even with elves in the forest below... then the dwarves came and only darkness and pain existed. But they survived... gaining some measure of racial magic, and also under the dwarves learned much of the fine art of crafting... if only those crafters hadn't gone so crazy... though most gnomes enjoy their freedom with barely a glimpse at the past some remember those friends and family whom were taken by boat and never seen again.

Halflings... ebberon halflings rule. I like barbarian and ranger halflings living on the plains like conan, and surrounded with dinosaurs... this exists. But there are those tempted by the ways of the lazy humans... and have come to town. Of these two types exist, the normal shop keepers, farmers and fat little bakers. And the greedy shadowy mafia like underground created by the natural urge to prey on the weak. Sometimes if they need some wetwork done they will send for a cousin from the old country to do a little hunting in town.

Halfelves/orcs. live really as their parents raise them. Half-elves aren't really accepted widely into elven society, but half-orcs who show merit and strength find no problem fitting in among orcs.

I guess thats good for base races.

Also Humans... norse like culture far to the north above the dwarves...raiding.. fighting trolls giants and demons... some event happened up here... it is chaos really.. very warhammerish.

To the south is a land of jungle and ancient temples/ruins... tribes of whatever live here... and some human colonies.

Pirates hold a loose kingdom among islands and hidden coves.

The once great Empire is very roman before it's downfall.