1. Tavern/Casino(basement)
2. Inn/Tavern
3. Residence.
4. Residence.
5. Residence.
6. Outfitter/General Store
7. Grocer/Baker
8. Under the Pelvis: Town Hall, Mayor's Office, Sheriff's Office, Jail, Safety Shelter for Storms or Attacks.
9. Residence
10. Blacksmith
11. Stables
12. Residence.
13. Residence.
14. Residence.
15. Residence.
16. Doctor.
17. Temple on the Pelvis of the skeleton. Stairs and ladders help the faithful to the top.
The Town of Kytos is almost a hundred years old. First founded by travelers whom found the colossal skeleton a safe place to rest. The current street is the third such built. The first was buried almost 70 years ago. The second was built on top and they dug down to connect to the old buildings. Then when sand threatened to bury the town a second time they build enclosed walkways first across the front entrances on each side of the street then they connected the two sides at each end and twice near the middle. And when the sand buried those they continued to use the under passage as a way to defeat the heat of the desert sun, and build again on top of those buildings.
The Town Hall is a meeting place and fills the space between the skeletons pelvis. Now stretching two stories underground it houses Offices, the Jail, and the original hall at the bottom serves as a safety shelter with stocked goods.
The Temple on the pelvis was built by monks who favored the sunlight there and the strange location settled by the towns folk and bought the rights to build there. They hold services, though the rickety climb up the pelvis doesn't bring those but the truly faithful and brave.
Other things of interest. There was a building in the skull, but it is long been buried. The orange things between the ribs are banners used to shade from the wind and sun. Also at night large candle lit chandeliers are suspended from the spine over the town lighting the streets slightly more then starlight would have.
Underground, as noted the Tavern has a casino, other buildings either are storage for business and homes for the owners. And residences are for either extended or multiple families. Or worse.
I expect there is much to do with the town, what is everyones main income? Is there a mine nearby? I like the mining town idea, but ofcourse you can place Krytos where ever you wish in your setting. Maybe add outlying houses outside the protection of the ribcage. Or whole farms. I think of Krytos as a desert or wild west town. Maybe even the Stable doubles as a stop for a stagecoach. Either way I wanted to share this people.
Game on.
1 comment:
Great idea for a town.
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